
In the next versions I plan on integrating different motion based on interaction with "enemies" and the environment.
Here's a first pass at using actual characters. I plan on breaking up the repeating textures with added geometry and giving the renderer the ability to select from a library of textures at rendertime. Click on the image below to see the QuickTime video (11Megs).
This is a rendering of the current walkcycle. I'm working on integrating different actions in to the library of motions the crowd sim will be able to reference from.
A mockup painting of the battlefield I did in Photoshop. The red represents the attacking Gladiators. The field will contain the "enemy".
Starting the compositing of the two. This is a rough mockup (Click the image to watch)