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In the next versions I plan on integrating different motion based on interaction with "enemies" and the environment.

 

Here's a first pass at using actual characters. I plan on breaking up the repeating textures with added geometry and giving the renderer the ability to select from a library of textures at rendertime. Click on the image below to see the QuickTime video (11Megs).

This is a rendering of the current walkcycle. I'm working on integrating different actions in to the library of motions the crowd sim will be able to reference from.

A mockup painting of the battlefield I did in Photoshop. The red represents the attacking Gladiators. The field will contain the "enemy".

Starting the compositing of the two. This is a rough mockup (Click the image to watch)