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This is the result of a project I gave myself to learn several new areas of 3D. Painting displacemant maps in ZBrush and rendering in NVidia Gelato, dynamic muscle system integration, and realistic texturing.

 

I also created an arena which I was going to animate a battle scene in. The crowd is instanced Maya particles with randomized offset looping motions,

 

An animated GIF showing the base model and the textures.

 

A rendered close-up of the displacement from ZBrush.

 

A rendered animation demostrating the muscles and fat movement. (The email watermark in the render is no longer active).

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