Personal site of Todd Durant |
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This is the result of a project I gave myself to learn several new areas of 3D. Painting displacemant maps in ZBrush and rendering in NVidia Gelato, dynamic muscle system integration, and realistic texturing.
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I also created an arena which I was going to animate a battle scene in. The crowd is instanced Maya particles with randomized offset looping motions,
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An animated GIF showing the base model and the textures.
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A rendered close-up of the displacement from ZBrush.
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A rendered animation demostrating the muscles and fat movement. (The email watermark in the render is no longer active). |

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